If execution breaks at a set breakpoint, the the execution point is marked in the code editor on top of the breakpoint marker: The game code will continue to run until you either press pause or the execution hits a breakpoint that you have set. The current point of execution is marked in the code editor:Ĭontinue running the game. You are now able to inspect the state of the game, advance the game step by step, or continue running it until the next breakpoint. The game will break at its current point. To run the debugger, either Debug ▸ Run with Debugger which starts up the game with the debugger attached, or select Debug ▸ Attach Debugger to attach the debugger to an already running game.Īs soon as the debugger is attached, you have control of the execution of the game through the debugger control buttons in the console, or through the Debug menu: Breakīreak execution of the game immediately. #SCRIPT DEBUGGER ADD CLIPPINGS UPDATE#Note that you probably want to update this data every frame so posting the messages in the update() function is a good idea. "draw_debug_text" is the same as "draw_text", but it’s rendered in a custom color."draw_text" is rendered with the “/builtins/fonts/system_font.font” that uses the “/builtins/fonts/system_font.material” material."draw_line" adds data that is rendered with the render.draw_debug3d() function in the render script.The visual debug messages adds data to the rendering pipeline and is drawn as part of the regular render pipeline. If there is no matching environment variable name, the tag is left unchanged for example, ] becomes ].- Draw value of "my_val" with debug text on the screen msg. Anything in double brackets that doesn’t match one of the preceding tag types is taken to be the name of an environment variable. So, for example, ] would be expanded to something like /bin/bash. ] This tag displays the value of the VARNAME environment variable. Alternatively, just say ] and a standard format ( mm/dd/yy hh:mm:ss) will be used. (If that field is blank, displays “M圜ompanyName”.) ] This tag displays the current date and time, where format is an unquoted strftime() format string. ] This tag displays the user’s company name, as shown in the Company field in the user’s Address Book entry. ] This tag displays as the user’s short name, as shown in the Accounts preference pane. #SCRIPT DEBUGGER ADD CLIPPINGS FULL#] This tag displays as the user’s full name, as shown in the Accounts preference pane. ] This tag displays text also selects it. If the current selection is just an insertion point, default text is used, and is displayed as a placeholder. ] This tag displays the script’s current selection. If the current selection is just an insertion point in an empty line, default text is used, and is displayed as a placeholder. ] This tag displays the complete lines containing the script’s current selection. Alternatively, wrap the text in delimiters #~.~# behind the scenes, that’s what a placeholder’s text really looks like in a script. Or, in the clippings inspector, select the clipping and choose Reveal in Finder from the contextual menu.Ī clipping’s text is pasted literally into your script, except for the following expansion tags which are interpreted intelligently: ] This tag displays text as a placeholder. Or, click the select the clipping in the clippings inspector and click Edit Clipping.Ĭhoose it from the Clippings menu, or double-click it in the clippings inspector, while holding down the Shift key. If a name starts with the prefix #), where # is a two-digit number (00-99), these digits are used to determine the position of this item in the menu and the prefix does not appear in the menu item’s name.Ī name #)-*** will appear as a menu separator, again with its order determined by the two-digit number #.Ĭhoose it from the Clippings menu, or double-click it in the clippings inspector, while holding down the Option key. The name of a file (or folder) is the name that will appear in the menu, except that certain names or part-names are hidden and used for determining the order of the menu, as follows: A folder will appear as a hierarchical menu, and the files inside it will be its menu items. To allow modification of this order, the following rules apply:Ī file will appear as a menu item. The name of a clipping file (stripped of its file extension suffix) is the name of the clipping, and clippings appear in alphabetical order in the Clippings menu and clippings inspector. #SCRIPT DEBUGGER ADD CLIPPINGS FREE#Clippings are text files in ~/Library/Application Support/Script Debugger 5/Clippings you are free to add text files here. Script Debugger provides clippings corresponding to all commonly used AppleScript control structures, and you can add your own clippings.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |